Happy Wheels Squid
Happy Wheels have come just as the horrifying, blasphemous death of Flash is about to take place. That was a nail-biter. We apologize for the inconvenience. Hopefully, the anxiety of losing Happy Wheels did not keep you from getting a good night's sleep. If you were unaware that it was in development, then here is some great news for you. Because this is the first public release of the game, please allow some further time for any lingering bugs to be resolved. Despite the fact that I still prefer Flash, what I like about this version is that it works exceptionally well on mobile devices. However, at this time, there are no on-screen mobile controls in this version of the software. This will be included in the next version. Thanks for your patience. If you're in a hurry to try it out on your phone, a Bluetooth keyboard will work very well for you. Despite the fact that I previously stated that the game would run at 60 frames per second, some of the more difficult stages are noticeably slower at that framerate. However, it is already available through a setting, so perhaps I could host a 60 Hz version on a separate page for individuals who have extremely powerful CPUs as well. The rest of the game, Happy Wheels JS, should be a faithful replica of the original in terms of design and gameplay. The database of users, levels, and replays has not changed since the original release. The only thing that has been lost is the imminent doom of the universe's end.